New Distribution Channels Are Reshaping The Fan Experience
Why talent's own distribution is becoming the asset, not the audience they're borrowed from

The Thesis
Athletes and creators used to rent reach from teams, leagues, and platforms. New Networks is the bet that the tools letting them own their audience directly — direct-to-fan commerce, NIL infrastructure, personal CRM — are building durable, ownable channels rather than one-off monetization hacks. The distinction that matters: New Fandom is the audience an organization is trying to understand; New Networks is the talent's own infrastructure for reaching that same audience without an intermediary.
The operator lens.
LIV Golf's entire go-to-market was built on athlete-led brand equity rather than league-first marketing, and our exposure to Spotify's artist economy — direct royalty, promotion, and fan-data tooling built around individual creators rather than the platform — sits in the same lane. Both are direct operating experience with the mechanics this thesis is betting on, not third-party research.
What the data says.
The global creator economy is estimated at roughly $325 billion in 2026, up from about $205 billion in 2024, and fan-related, direct-to-consumer solutions captured more than 65% of the $12.5B+ in disclosed 2025 sports-tech VC funding — the category isn't a side bet inside sports-tech, it's most of the money moving through it. Athelo GroupTensquared
The Signal
Two live examples anchor the athlete-specific version of this trend. Luka Dončić launched 77X in early 2026, a direct-to-fan commerce platform built around his own audience relationship rather than through a club or league intermediary — a marquee-athlete proof point. At the other end of the market, France-based Peaxel connected more than 75 professional athletes across 35 countries and 50 disciplines within 30 days of its 2026 launch, spanning niche categories like parkour and kiteboarding — evidence the pattern holds below superstar tier, which is the part of the market a small check is more likely to actually access. SgieuropeSgieurope

Alex Donics
Founder
02
Other Posts
Keep Exploring
New Distribution Channels Are Reshaping The Fan Experience
Why talent's own distribution is becoming the asset, not the audience they're borrowed from

The Thesis
Athletes and creators used to rent reach from teams, leagues, and platforms. New Networks is the bet that the tools letting them own their audience directly — direct-to-fan commerce, NIL infrastructure, personal CRM — are building durable, ownable channels rather than one-off monetization hacks. The distinction that matters: New Fandom is the audience an organization is trying to understand; New Networks is the talent's own infrastructure for reaching that same audience without an intermediary.
The operator lens.
LIV Golf's entire go-to-market was built on athlete-led brand equity rather than league-first marketing, and our exposure to Spotify's artist economy — direct royalty, promotion, and fan-data tooling built around individual creators rather than the platform — sits in the same lane. Both are direct operating experience with the mechanics this thesis is betting on, not third-party research.
What the data says.
The global creator economy is estimated at roughly $325 billion in 2026, up from about $205 billion in 2024, and fan-related, direct-to-consumer solutions captured more than 65% of the $12.5B+ in disclosed 2025 sports-tech VC funding — the category isn't a side bet inside sports-tech, it's most of the money moving through it. Athelo GroupTensquared
The Signal
Two live examples anchor the athlete-specific version of this trend. Luka Dončić launched 77X in early 2026, a direct-to-fan commerce platform built around his own audience relationship rather than through a club or league intermediary — a marquee-athlete proof point. At the other end of the market, France-based Peaxel connected more than 75 professional athletes across 35 countries and 50 disciplines within 30 days of its 2026 launch, spanning niche categories like parkour and kiteboarding — evidence the pattern holds below superstar tier, which is the part of the market a small check is more likely to actually access. SgieuropeSgieurope

Alex Donics
Founder
02
Other Posts
Keep Exploring
New Distribution Channels Are Reshaping The Fan Experience
Why talent's own distribution is becoming the asset, not the audience they're borrowed from

The Thesis
Athletes and creators used to rent reach from teams, leagues, and platforms. New Networks is the bet that the tools letting them own their audience directly — direct-to-fan commerce, NIL infrastructure, personal CRM — are building durable, ownable channels rather than one-off monetization hacks. The distinction that matters: New Fandom is the audience an organization is trying to understand; New Networks is the talent's own infrastructure for reaching that same audience without an intermediary.
The operator lens.
LIV Golf's entire go-to-market was built on athlete-led brand equity rather than league-first marketing, and our exposure to Spotify's artist economy — direct royalty, promotion, and fan-data tooling built around individual creators rather than the platform — sits in the same lane. Both are direct operating experience with the mechanics this thesis is betting on, not third-party research.
What the data says.
The global creator economy is estimated at roughly $325 billion in 2026, up from about $205 billion in 2024, and fan-related, direct-to-consumer solutions captured more than 65% of the $12.5B+ in disclosed 2025 sports-tech VC funding — the category isn't a side bet inside sports-tech, it's most of the money moving through it. Athelo GroupTensquared
The Signal
Two live examples anchor the athlete-specific version of this trend. Luka Dončić launched 77X in early 2026, a direct-to-fan commerce platform built around his own audience relationship rather than through a club or league intermediary — a marquee-athlete proof point. At the other end of the market, France-based Peaxel connected more than 75 professional athletes across 35 countries and 50 disciplines within 30 days of its 2026 launch, spanning niche categories like parkour and kiteboarding — evidence the pattern holds below superstar tier, which is the part of the market a small check is more likely to actually access. SgieuropeSgieurope

Alex Donics
Founder
02
Other Posts


